Dota 2 is a multiplayer online battle arena (MOBA). The task is to train one-or-more agents to play and win the game.
( Image credit: OpenAI Five )
Understanding how knowledge about the world is represented within model-free deep reinforcement learning methods is a major challenge given the black box nature of its learning process within high-dimensional observation and action spaces.
On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game.
Results indicate that spatio-temporal behavior of MOBA teams is related to team skill, with professional teams having smaller within-team distances and conducting more zone changes than amateur teams.