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FPS Games

4 papers with code · Playing Games
Subtask of Video Games

First-person shooter (FPS) games involve training an agent to navigate a map and eliminate other players.

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Greatest papers with code

ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning

6 May 2016NervanaSystems/coach

Here, we propose a novel test-bed platform for reinforcement learning research from raw visual information which employs the first-person perspective in a semi-realistic 3D world.

ATARI GAMES GAME OF DOOM Q-LEARNING

Playing FPS Games with Deep Reinforcement Learning

18 Sep 2016glample/Arnold

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions.

GAME OF DOOM Q-LEARNING

Active Neural Localization

ICLR 2018 devendrachaplot/Neural-Localization

The results on the 2D environments show the effectiveness of the learned policy in an idealistic setting while results on the 3D environments demonstrate the model's capability of learning the policy and perceptual model jointly from raw-pixel based RGB observations.

GAME OF DOOM

Deep Successor Reinforcement Learning

8 Jun 2016Ardavans/DSR

The successor map represents the expected future state occupancy from any given state and the reward predictor maps states to scalar rewards.

GAME OF DOOM