FPS Games

11 papers with code • 0 benchmarks • 0 datasets

First-person shooter (FPS) games Involve like call of duty so enjoy

( Image credit: Procedural Urban Environments for FPS Games )

Latest papers with no code

Automatic Bug Detection in Games using LSTM Networks

no code yet • 13 Dec 2023

We introduced a new framework to detect perceptual bugs using a Long Short-Term Memory (LSTM) network, which detects bugs in video games as anomalies.

Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games

no code yet • 27 Sep 2023

In this paper, we propose a new approach called Adaptive Behavioral Costs in Reinforcement Learning (ABC-RL) for training a human-like agent with competitive strength.

Superior Performance with Diversified Strategic Control in FPS Games Using General Reinforcement Learning

no code yet • 29 Sep 2021

We provide comprehensive analysis and experiments to elaborate the effect of each component in affecting the agent performance, and demonstrate that the proposed and adopted techniques are important to achieve superior performance in general end-to-end FPS games.

Augmenting Automated Game Testing with Deep Reinforcement Learning

no code yet • 29 Mar 2021

General game testing relies on the use of human play testers, play test scripting, and prior knowledge of areas of interest to produce relevant test data.

Procedural urban environments for FPS games

no code yet • 20 Apr 2016

A computational agent is trained using machine learning techniques to capture the intent of the game designer as part of the multi-agent system, and to enable a semi-automated aesthetic selection for the underlying genetic algorithm.