Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.
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The game of chess is the most widely-studied domain in the history of artificial intelligence.
Ranked #1 on Game of Go on ELO Ratings
The AlphaGo, AlphaGo Zero, and AlphaZero series of algorithms are remarkable demonstrations of deep reinforcement learning's capabilities, achieving superhuman performance in the complex game of Go with progressively increasing autonomy.
Against human players, the newest versions, darkfores2, achieve a stable 3d level on KGS Go Server as a ranked bot, a substantial improvement upon the estimated 4k-5k ranks for DCNN reported in Clark & Storkey (2015) based on games against other machine players.
When evaluated on Go, chess and shogi, without any knowledge of the game rules, MuZero matched the superhuman performance of the AlphaZero algorithm that was supplied with the game rules.
Ranked #1 on Atari Games on Atari 2600 Zaxxon
The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function.
Our final networks are able to achieve move prediction accuracies of 41. 1% and 44. 4% on two different Go datasets, surpassing previous state of the art on this task by significant margins.
Reinforcement Learning (RL) has been able to solve hard problems such as playing Atari games or solving the game of Go, with a unified approach.