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Game of Go

6 papers with code · Playing Games
Subtask of Board Games

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent. The task is to train an agent to play the game and be superior to other players.

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Latest papers without code

Generative Adversarial Imagination for Sample Efficient Deep Reinforcement Learning

30 Apr 2019Kacper Kielak

Reinforcement learning has seen great advancements in the past five years.

GAME OF GO

30 Apr 2019

Hyper-Parameter Sweep on AlphaZero General

19 Mar 2019Hui Wang et al

Therefore, in this paper, we choose 12 parameters in AlphaZero and evaluate how these parameters contribute to training.

GAME OF GO

19 Mar 2019

A GFML-based Robot Agent for Human and Machine Cooperative Learning on Game of Go

22 Jan 2019Chang-Shing Lee et al

This paper applies a genetic algorithm and fuzzy markup language to construct a human and smart machine cooperative learning system on game of Go.

GAME OF GO

22 Jan 2019

Comparing Knowledge-based Reinforcement Learning to Neural Networks in a Strategy Game

15 Jan 2019Liudmyla Nechepurenko et al

We compare a novel Knowledge-based Reinforcement Learning (KB-RL) approach with the traditional Neural Network (NN) method in solving a classical task of the Artificial Intelligence (AI) field.

GAME OF GO

15 Jan 2019

PFML-based Semantic BCI Agent for Game of Go Learning and Prediction

10 Jan 2019Chang-Shing Lee et al

This paper presents a semantic brain computer interface (BCI) agent with particle swarm optimization (PSO) based on a Fuzzy Markup Language (FML) for Go learning and prediction applications.

GAME OF GO

10 Jan 2019

Meta-modeling game for deriving theoretical-consistent, micro-structural-based traction-separation laws via deep reinforcement learning

24 Oct 2018Kun Wang et al

This paper presents a new meta-modeling framework to employ deep reinforcement learning (DRL) to generate mechanical constitutive models for interfaces.

GAME OF GO

24 Oct 2018

Pressure Predictions of Turbine Blades with Deep Learning

12 Jun 2018Cheng'an Bai et al

Deep learning has been used in many areas, such as feature detections in images and the game of go.

GAME OF GO

12 Jun 2018

What do we need to build explainable AI systems for the medical domain?

28 Dec 2017Andreas Holzinger et al

In this paper we outline some of our research topics in the context of the relatively new area of explainable-AI with a focus on the application in medicine, which is a very special domain.

AUTONOMOUS DRIVING GAME OF GO RECOMMENDATION SYSTEMS SPEECH RECOGNITION

28 Dec 2017

FML-based Dynamic Assessment Agent for Human-Machine Cooperative System on Game of Go

16 Jul 2017Chang-Shing Lee et al

In this paper, we demonstrate the application of Fuzzy Markup Language (FML) to construct an FML-based Dynamic Assessment Agent (FDAA), and we present an FML-based Human-Machine Cooperative System (FHMCS) for the game of Go.

DECISION MAKING GAME OF GO

16 Jul 2017

First-spike based visual categorization using reward-modulated STDP

25 May 2017Milad Mozafari et al

In the highest layers, each neuron was assigned to an object category, and it was assumed that the stimulus category was the category of the first neuron to fire.

GAME OF GO OBJECT RECOGNITION

25 May 2017