Human Animation

9 papers with code • 0 benchmarks • 0 datasets

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Most implemented papers

Language2Pose: Natural Language Grounded Pose Forecasting

chahuja/language2pose 2 Jul 2019

In this paper, we address this multimodal problem by introducing a neural architecture called Joint Language to Pose (or JL2P), which learns a joint embedding of language and pose.

AvatarGen: A 3D Generative Model for Animatable Human Avatars

jfzhang95/avatargen 26 Nov 2022

Specifically, we decompose the generative 3D human synthesis into pose-guided mapping and canonical representation with predefined human pose and shape, such that the canonical representation can be explicitly driven to different poses and shapes with the guidance of a 3D parametric human model SMPL.

Towards 4D Human Video Stylization

tiantianwang/4d_video_stylization 7 Dec 2023

To overcome these limitations, we leverage Neural Radiance Fields (NeRFs) to represent videos, conducting stylization in the rendered feature space.

HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation

zhenzhiwang/humanvid 24 Jul 2024

Notably, we introduce a rule-based camera trajectory generation method, enabling the synthetic pipeline to incorporate diverse and precise camera motion annotation, which can rarely be found in real-world data.

DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera Synthesis

carmenw1203/dancecamanimator-official 23 Sep 2024

Unlike human movements, which are always continuous, dance camera movements involve both continuous sequences of variable lengths and sudden drastic changes to simulate the switching of multiple cameras.

PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing

sidsunny/pocoloco 6 Nov 2024

We motivate our work by noting that most methods require a parametric model of the human body to ground pose-dependent deformations.

EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation

antgroup/echomimic_v2 15 Nov 2024

Recent work on human animation usually involves audio, pose, or movement maps conditions, thereby achieves vivid animation quality.

GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Video

j-x-chen/ggavatar 15 Nov 2024

Avatar modelling has broad applications in human animation and virtual try-ons.

StableAnimator: High-Quality Identity-Preserving Human Image Animation

Francis-Rings/StableAnimator 26 Nov 2024

During inference, we propose a novel Hamilton-Jacobi-Bellman (HJB) equation-based optimization to further enhance the face quality.