Minecraft

79 papers with code • 0 benchmarks • 0 datasets

This task has no description! Would you like to contribute one?

Libraries

Use these libraries to find Minecraft models and implementations

Most implemented papers

Mastering Diverse Domains through World Models

danijar/dreamerv3 10 Jan 2023

Developing a general algorithm that learns to solve tasks across a wide range of applications has been a fundamental challenge in artificial intelligence.

Teacher-Student Curriculum Learning

tambetm/TSCL 1 Jul 2017

We propose Teacher-Student Curriculum Learning (TSCL), a framework for automatic curriculum learning, where the Student tries to learn a complex task and the Teacher automatically chooses subtasks from a given set for the Student to train on.

CraftAssist: A Framework for Dialogue-enabled Interactive Agents

facebookresearch/craftassist 19 Jul 2019

This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions.

Sample Efficient Reinforcement Learning through Learning from Demonstrations in Minecraft

kimbring2/DQFD_Minecraft 12 Mar 2020

Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications.

Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos

openai/Video-Pre-Training 23 Jun 2022

Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities.

Deep Recurrent Q-Learning vs Deep Q-Learning on a simple Partially Observable Markov Decision Process with Minecraft

vincentberaud/Minecraft-Reinforcement-Learning 11 Mar 2019

Deep Q-Learning has been successfully applied to a wide variety of tasks in the past several years.

Clockwork Variational Autoencoders

vaibhavsaxena11/cwvae NeurIPS 2021

We introduce the Clockwork VAE (CW-VAE), a video prediction model that leverages a hierarchy of latent sequences, where higher levels tick at slower intervals.

MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge

MineDojo/MineDojo 17 Jun 2022

Autonomous agents have made great strides in specialist domains like Atari games and Go.

NovelCraft: A Dataset for Novelty Detection and Discovery in Open Worlds

tufts-ai-robotics-group/polycraft-novelty-data 23 Jun 2022

In order for artificial agents to successfully perform tasks in changing environments, they must be able to both detect and adapt to novelty.

Open-World Multi-Task Control Through Goal-Aware Representation Learning and Adaptive Horizon Prediction

craftjarvis/mc-controller CVPR 2023

We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents.