Neural Rendering
204 papers with code • 0 benchmarks • 7 datasets
Given a representation of a 3D scene of some kind (point cloud, mesh, voxels, etc.), the task is to create an algorithm that can produce photorealistic renderings of this scene from an arbitrary viewpoint. Sometimes, the task is accompanied by image/scene appearance manipulation.
Benchmarks
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Libraries
Use these libraries to find Neural Rendering models and implementationsMost implemented papers
NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis
Our algorithm represents a scene using a fully-connected (non-convolutional) deep network, whose input is a single continuous 5D coordinate (spatial location $(x, y, z)$ and viewing direction $(\theta, \phi)$) and whose output is the volume density and view-dependent emitted radiance at that spatial location.
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate.
PlenOctrees for Real-time Rendering of Neural Radiance Fields
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects.
Spatial Broadcast Decoder: A Simple Architecture for Learning Disentangled Representations in VAEs
We present a simple neural rendering architecture that helps variational autoencoders (VAEs) learn disentangled representations.
Deferred Neural Rendering: Image Synthesis using Neural Textures
Similar to traditional textures, neural textures are stored as maps on top of 3D mesh proxies; however, the high-dimensional feature maps contain significantly more information, which can be interpreted by our new deferred neural rendering pipeline.
Zero-Shot Text-Guided Object Generation with Dream Fields
Our method, Dream Fields, can generate the geometry and color of a wide range of objects without 3D supervision.
Collaborative Neural Rendering using Anime Character Sheets
Drawing images of characters with desired poses is an essential but laborious task in anime production.
pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis
We have witnessed rapid progress on 3D-aware image synthesis, leveraging recent advances in generative visual models and neural rendering.
Neural Rendering for Stereo 3D Reconstruction of Deformable Tissues in Robotic Surgery
Reconstruction of the soft tissues in robotic surgery from endoscopic stereo videos is important for many applications such as intra-operative navigation and image-guided robotic surgery automation.
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
Ensuring the safety of autonomous robots, such as self-driving vehicles, requires extensive testing across diverse driving scenarios.