PointGoal Navigation
14 papers with code • 1 benchmarks • 2 datasets
Libraries
Use these libraries to find PointGoal Navigation models and implementationsLatest papers
Comparison of Model-Free and Model-Based Learning-Informed Planning for PointGoal Navigation
In this work, we compare the state-of-the-art Deep Reinforcement Learning based approaches with Partially Observable Markov Decision Process (POMDP) formulation of the point goal navigation problem.
VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangement
Specifically, the Pick skill involves a robot picking an object from a table.
Is Mapping Necessary for Realistic PointGoal Navigation?
However, for PointNav in a realistic setting (RGB-D and actuation noise, no GPS+Compass), this is an open question; one we tackle in this paper.
Image-based Navigation in Real-World Environments via Multiple Mid-level Representations: Fusion Models, Benchmark and Efficient Evaluation
All the proposed navigation models have been trained with the Habitat simulator on a synthetic office environment and have been tested on the same real-world environment using a real robotic platform.
Realistic PointGoal Navigation via Auxiliary Losses and Information Bottleneck
Under this setting, the agent incurs a penalty for using this privileged information, encouraging the agent to only leverage this information when it is crucial to learning.
Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI
When compared to existing photorealistic 3D datasets such as Replica, MP3D, Gibson, and ScanNet, images rendered from HM3D have 20 - 85% higher visual fidelity w. r. t.
Out of the Box: Embodied Navigation in the Real World
In this work, we detail how to transfer the knowledge acquired in simulation into the real world.
Large Batch Simulation for Deep Reinforcement Learning
We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19, 000 frames of experience per second on a single GPU and up to 72, 000 frames per second on a single eight-GPU machine.
Auxiliary Tasks Speed Up Learning PointGoal Navigation
PointGoal Navigation is an embodied task that requires agents to navigate to a specified point in an unseen environment.
Learning to Explore using Active Neural SLAM
The use of learning provides flexibility with respect to input modalities (in the SLAM module), leverages structural regularities of the world (in global policies), and provides robustness to errors in state estimation (in local policies).