274 papers with code • 0 benchmarks • 2 datasets
The goal of Q-learning is to learn a policy, which tells an agent what action to take under what circumstances.
( Image credit: Playing Atari with Deep Reinforcement Learning )
These leaderboards are used to track progress in Q-Learning
In value-based reinforcement learning methods such as deep Q-learning, function approximation errors are known to lead to overestimated value estimates and suboptimal policies.
We explore the use of Evolution Strategies (ES), a class of black box optimization algorithms, as an alternative to popular MDP-based RL techniques such as Q-learning and Policy Gradients.
The basic objective of this paper is to reach the same results using reinforcement learning with general function approximators that can be achieved by using the classical Q lookup table on small input samples.
Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning
Here we demonstrate they can: we evolve the weights of a DNN with a simple, gradient-free, population-based genetic algorithm (GA) and it performs well on hard deep RL problems, including Atari and humanoid locomotion.
We theoretically show that CQL produces a lower bound on the value of the current policy and that it can be incorporated into a policy learning procedure with theoretical improvement guarantees.