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Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.

( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )

Benchmarks

You can find evaluation results in the subtasks. You can also submitting evaluation metrics for this task.

Subtasks

Datasets

Latest papers without code

The Design Of "Stratega": A General Strategy Games Framework

11 Sep 2020

Stratega, a general strategy games framework, has been designed to foster research on computational intelligence for strategy games.

DECISION MAKING REAL-TIME STRATEGY GAMES

A Survey of Deep Reinforcement Learning in Video Games

23 Dec 2019

In this paper, we survey the progress of DRL methods, including value-based, policy gradient, and model-based algorithms, and compare their main techniques and properties.

REAL-TIME STRATEGY GAMES

High-Level Strategy Selection under Partial Observability in StarCraft: Brood War

21 Nov 2018

We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy.

STARCRAFT

Evolutionary Multi-objective Optimization of Real-Time Strategy Micro

27 Mar 2018

We believe that our results indicate the usefulness of potential fields as a representation, and of evolutionary multi-objective optimization as an approach, for generating good micro.

REAL-TIME STRATEGY GAMES

Co-evolving Real-Time Strategy Game Micro

27 Mar 2018

Although good long-term macro-strategy and good short-term unit micromanagement both impact real-time strategy games performance, this paper focuses on generating quality micro.

REAL-TIME STRATEGY GAMES

Neuroevolution for RTS Micro

27 Mar 2018

This paper evolves neural networks to control movement and attack commands, also called micro, for a group of ranged units skirmishing with a group of melee units.

STARCRAFT

Multi-objective evolution for 3D RTS Micro

8 Mar 2018

We attack the problem of controlling teams of autonomous units during skirmishes in real-time strategy games.

STARCRAFT

Combinatorial Multi-armed Bandits for Real-Time Strategy Games

13 Oct 2017

Games with large branching factors pose a significant challenge for game tree search algorithms.

MULTI-ARMED BANDITS REAL-TIME STRATEGY GAMES

Combining Strategic Learning and Tactical Search in Real-Time Strategy Games

11 Sep 2017

The network is then used to select a script --- an abstract action --- to produce low level actions for all units.

DECISION MAKING REAL-TIME STRATEGY GAMES

Deep Learning for Video Game Playing

25 Aug 2017

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games.

REAL-TIME STRATEGY GAMES