SMAC

38 papers with code • 11 benchmarks • 1 datasets

The StarCraft Multi-Agent Challenge (SMAC) is a benchmark that provides elements of partial observability, challenging dynamics, and high-dimensional observation spaces. SMAC is built using the StarCraft II game engine, creating a testbed for research in cooperative MARL where each game unit is an independent RL agent.

Libraries

Use these libraries to find SMAC models and implementations
2 papers
1,716
2 papers
708

Datasets


Latest papers with no code

Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning

no code yet • 15 Apr 2024

One of the notorious issues for Reinforcement Learning (RL) is poor sample efficiency.

Heterogeneous Multi-Agent Reinforcement Learning for Zero-Shot Scalable Collaboration

no code yet • 5 Apr 2024

Second, we introduce a heterogeneous layer for decision-making, whose parameters are specifically generated by the learned latent variables.

Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning

no code yet • 28 Feb 2024

To address this limitation, we propose Imagine, Initialize, and Explore (IIE), a novel method that offers a promising solution for efficient multi-agent exploration in complex scenarios.

Aligning Individual and Collective Objectives in Multi-Agent Cooperation

no code yet • 19 Feb 2024

The visualization of learning dynamics effectively demonstrates that AgA successfully achieves alignment between individual and collective objectives.

Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation

no code yet • 13 Feb 2024

Multi-Agent Reinforcement Learning (MARL) algorithms are widely adopted in tackling complex tasks that require collaboration and competition among agents in dynamic Multi-Agent Systems (MAS).

MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement Learning

no code yet • 12 Feb 2024

Distributed decision-making in multi-agent systems presents difficult challenges for interactive behavior learning in both cooperative and competitive systems.

Poisson Process for Bayesian Optimization

no code yet • 5 Feb 2024

BayesianOptimization(BO) is a sample-efficient black-box optimizer, and extensive methods have been proposed to build the absolute function response of the black-box function through a probabilistic surrogate model, including Tree-structured Parzen Estimator (TPE), random forest (SMAC), and Gaussian process (GP).

T2MAC: Targeted and Trusted Multi-Agent Communication through Selective Engagement and Evidence-Driven Integration

no code yet • 19 Jan 2024

This process enables agents to collectively use evidence garnered from multiple perspectives, fostering trusted and cooperative behaviors.

Innate-Values-driven Reinforcement Learning for Cooperative Multi-Agent Systems

no code yet • 10 Jan 2024

This paper proposes a hierarchical compound intrinsic value reinforcement learning model -- innate-values-driven reinforcement learning termed IVRL to describe the complex behaviors of multi-agent interaction in their cooperation.

How much can change in a year? Revisiting Evaluation in Multi-Agent Reinforcement Learning

no code yet • 13 Dec 2023

Establishing sound experimental standards and rigour is important in any growing field of research.