SMAC

38 papers with code • 11 benchmarks • 1 datasets

The StarCraft Multi-Agent Challenge (SMAC) is a benchmark that provides elements of partial observability, challenging dynamics, and high-dimensional observation spaces. SMAC is built using the StarCraft II game engine, creating a testbed for research in cooperative MARL where each game unit is an independent RL agent.

Libraries

Use these libraries to find SMAC models and implementations
2 papers
1,718
2 papers
720

Datasets


Better Understandings and Configurations in MaxSAT Local Search Solvers via Anytime Performance Analysis

academicsubmission/ijcai2024-p3562 11 Mar 2024

Though numerous solvers have been proposed for the MaxSAT problem, and the benchmark environment such as MaxSAT Evaluations provides a platform for the comparison of the state-of-the-art solvers, existing assessments were usually evaluated based on the quality, e. g., fitness, of the best-found solutions obtained within a given running time budget.

0
11 Mar 2024

PPS-QMIX: Periodically Parameter Sharing for Accelerating Convergence of Multi-Agent Reinforcement Learning

colazhang22/pps-qmix 5 Mar 2024

Agents share Q-value network periodically during the training process.

2
05 Mar 2024

FoX: Formation-aware exploration in multi-agent reinforcement learning

hyeon1996/fox 22 Aug 2023

Recently, deep multi-agent reinforcement learning (MARL) has gained significant popularity due to its success in various cooperative multi-agent tasks.

1
22 Aug 2023

HomOpt: A Homotopy-Based Hyperparameter Optimization Method

jeffkinnison/shadho 7 Aug 2023

Traditional methods, like grid search and Bayesian optimization, often struggle to quickly adapt and efficiently search the loss landscape.

19
07 Aug 2023

A Unified Framework for Factorizing Distributional Value Functions for Multi-Agent Reinforcement Learning

j3soon/dfac-extended 4 Jun 2023

In fully cooperative multi-agent reinforcement learning (MARL) settings, environments are highly stochastic due to the partial observability of each agent and the continuously changing policies of other agents.

1
04 Jun 2023

Robust multi-agent coordination via evolutionary generation of auxiliary adversarial attackers

zzq-bot/romance 10 May 2023

Concretely, to avoid the ego-system overfitting to a specific attacker, we maintain a set of attackers, which is optimized to guarantee the attackers high attacking quality and behavior diversity.

8
10 May 2023

SMAClite: A Lightweight Environment for Multi-Agent Reinforcement Learning

uoe-agents/smaclite 9 May 2023

The Starcraft Multi-Agent Challenge (SMAC) has been widely used in MARL research, but is built on top of a heavy, closed-source computer game, StarCraft II.

20
09 May 2023

Automated classification of pre-defined movement patterns: A comparison between GNSS and UWB technology

rlaanen/uwbtrajectorypatterns 10 Mar 2023

However, to date, few studies have investigated the performance of different localisation systems regarding the classification of human movement patterns in small areas.

0
10 Mar 2023

Attacking Cooperative Multi-Agent Reinforcement Learning by Adversarial Minority Influence

dig-beihang/ami 7 Feb 2023

To achieve maximum deviation in victim policies under complex agent-wise interactions, our unilateral attack aims to characterize and maximize the impact of the adversary on the victims.

5
07 Feb 2023

Self-Motivated Multi-Agent Exploration

zhang-shaowei/smmae 5 Jan 2023

In cooperative multi-agent reinforcement learning (CMARL), it is critical for agents to achieve a balance between self-exploration and team collaboration.

2
05 Jan 2023