text-based games

31 papers with code • 0 benchmarks • 3 datasets

Text-based games to evaluate the Reinforcement Learning Agents

Libraries

Use these libraries to find text-based games models and implementations

Most implemented papers

How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents

rajammanabrolu/Q-BERT 19 Feb 2020

We compare our exploration strategies against strong baselines on the classic text-adventure game, Zork1, where prior agent have been unable to get past a bottleneck where the agent is eaten by a Grue.

Learning Dynamic Belief Graphs to Generalize on Text-Based Games

xingdi-eric-yuan/GATA-public NeurIPS 2020

Playing text-based games requires skills in processing natural language and sequential decision making.

How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual Worlds

rajammanabrolu/Q-BERT 12 Jun 2020

Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards.

Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games

IBM/context-relevant-pruning-textrl EMNLP 2020

Our bootstrapped agent shows improved generalization in solving unseen TextWorld games, using 10x-20x fewer training games compared to previous state-of-the-art methods despite requiring less number of training episodes.

Keep CALM and Explore: Language Models for Action Generation in Text-based Games

princeton-nlp/calm-textgame EMNLP 2020

In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action candidates at each game state.

Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based Games

YunqiuXu/SHA-KG NeurIPS 2020

We study reinforcement learning (RL) for text-based games, which are interactive simulations in the context of natural language.

Pre-trained Language Models as Prior Knowledge for Playing Text-based Games

Exploration-Lab/IFG-Pretrained-LM 18 Jul 2021

Given the sample-inefficiency of RL approaches, it is inefficient to learn rich enough textual representations to be able to understand and reason using the textual observation in such a complicated game environment setting.

Generalization in Text-based Games via Hierarchical Reinforcement Learning

yunqiuxu/h-kga Findings (EMNLP) 2021

Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents.

LOA: Logical Optimal Actions for Text-based Interaction Games

ibm/loa ACL 2021

We present Logical Optimal Actions (LOA), an action decision architecture of reinforcement learning applications with a neuro-symbolic framework which is a combination of neural network and symbolic knowledge acquisition approach for natural language interaction games.

Perceiving the World: Question-guided Reinforcement Learning for Text-based Games

yunqiuxu/qwa ACL 2022

Text-based games provide an interactive way to study natural language processing.