It represents the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.
Source: 3D Gaussian Splatting for Real-Time Radiance Field RenderingPaper | Code | Results | Date | Stars |
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Task | Papers | Share |
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Novel View Synthesis | 37 | 19.47% |
3D Reconstruction | 21 | 11.05% |
Neural Rendering | 15 | 7.89% |
3D Generation | 11 | 5.79% |
Text to 3D | 6 | 3.16% |
Pose Estimation | 6 | 3.16% |
Depth Estimation | 5 | 2.63% |
Autonomous Driving | 4 | 2.11% |
Scene Generation | 4 | 2.11% |
Component | Type |
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🤖 No Components Found | You can add them if they exist; e.g. Mask R-CNN uses RoIAlign |