3D Reconstruction

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Introduced by Kerbl et al. in 3D Gaussian Splatting for Real-Time Radiance Field Rendering

It represents the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.

Source: 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Papers


Paper Code Results Date Stars

Tasks


Task Papers Share
Novel View Synthesis 37 19.47%
3D Reconstruction 21 11.05%
Neural Rendering 15 7.89%
3D Generation 11 5.79%
Text to 3D 6 3.16%
Pose Estimation 6 3.16%
Depth Estimation 5 2.63%
Autonomous Driving 4 2.11%
Scene Generation 4 2.11%

Components


Component Type
🤖 No Components Found You can add them if they exist; e.g. Mask R-CNN uses RoIAlign

Categories