2 code implementations • 27 May 2021 • Jacob Schrum, Benjamin Capps, Kirby Steckel, Vanessa Volz, Sebastian Risi
However, collections of latent vectors can also be evolved directly, producing more chaotic levels.
no code implementations • 30 Jan 2021 • Benjamin Capps, Jacob Schrum
Generative Adversarial Networks (GANs) can generate levels for a variety of games.