no code implementations • 23 Oct 2023 • Marco Comunità, Riccardo F. Gramaccioni, Emilian Postolache, Emanuele Rodolà, Danilo Comminiello, Joshua D. Reiss
Sound design involves creatively selecting, recording, and editing sound effects for various media like cinema, video games, and virtual/augmented reality.
1 code implementation • 22 May 2023 • Christopher Mitcheltree, Christian J. Steinmetz, Marco Comunità, Joshua D. Reiss
Low frequency oscillator (LFO) driven audio effects such as phaser, flanger, and chorus, modify an input signal using time-varying filters and delays, resulting in characteristic sweeping or widening effects.
no code implementations • 1 Nov 2022 • Marco Comunità, Christian J. Steinmetz, Huy Phan, Joshua D. Reiss
Deep learning approaches for black-box modelling of audio effects have shown promise, however, the majority of existing work focuses on nonlinear effects with behaviour on relatively short time-scales, such as guitar amplifiers and distortion.
no code implementations • 18 Oct 2021 • Marco Comunità, Huy Phan, Joshua D. Reiss
Footsteps are among the most ubiquitous sound effects in multimedia applications.
1 code implementation • 6 Dec 2020 • Marco Comunità, Dan Stowell, Joshua D. Reiss
Despite the popularity of guitar effects, there is very little existing research on classification and parameter estimation of specific plugins or effect units from guitar recordings.