no code implementations • 21 Mar 2024 • Jiabin Liang, Lanqing Zhang, Zhuoran Zhao, Xiangyu Xu
The conventional mesh-based Level of Detail (LoD) technique, exemplified by applications such as Google Earth and many game engines, exhibits the capability to holistically represent a large scene even the Earth, and achieves rendering with a space complexity of O(log n).
1 code implementation • 25 Aug 2023 • Jiayin Zhu, Zhuoran Zhao, Linlin Yang, Angela Yao
We present HiFiHR, a high-fidelity hand reconstruction approach that utilizes render-and-compare in the learning-based framework from a single image, capable of generating visually plausible and accurate 3D hand meshes while recovering realistic textures.
1 code implementation • 15 Jun 2023 • Zhuoran Zhao, Jinbin Bai, Delong Chen, Debang Wang, Yubo Pan
Generating the motion of orchestral conductors from a given piece of symphony music is a challenging task since it requires a model to learn semantic music features and capture the underlying distribution of real conducting motion.
no code implementations • 4 Nov 2020 • Michael Lui, Yavuz Yetim, Özgür Özkan, Zhuoran Zhao, Shin-Yeh Tsai, Carole-Jean Wu, Mark Hempstead
One approach to support this scale is with distributed serving, or distributed inference, which divides the memory requirements of a single large model across multiple servers.