In this paper, we study how we can develop HRL algorithms that are general, in that they do not make onerous additional assumptions beyond standard RL algorithms, and efficient, in the sense that they can be used with modest numbers of interaction samples, making them suitable for real-world problems such as robotic control.
We demonstrate this framework on 3D pose estimation by proposing a differentiable objective that seeks the optimal set of keypoints for recovering the relative pose between two views of an object.
We describe a neural network-based system for text-to-speech (TTS) synthesis that is able to generate speech audio in the voice of many different speakers, including those unseen during training.
Despite advances in scalable models, the inference tools used for Gaussian processes (GPs) have yet to fully capitalize on developments in computing hardware.
Evolution strategies (ES) are a family of black-box optimization algorithms able to train deep neural networks roughly as well as Q-learning and policy gradient methods on challenging deep reinforcement learning (RL) problems, but are much faster (e. g. hours vs. days) because they parallelize better.
We propose a method, EMI-RNN, that exploits these observations by using a multiple instance learning formulation along with an early prediction technique to learn a model that achieves better accuracy compared to baseline models, while simultaneously reducing computation by a large fraction.
FastRNN addresses these limitations by adding a residual connection that does not constrain the range of the singular values explicitly and has only two extra scalar parameters.