3D Vehicle Tracking Simulation Dataset

Introduced by Hu et al. in Monocular Quasi-Dense 3D Object Tracking

To collect the 3D Vehicle Tracking Simulation Dataset, a driving simulation is used to obtain accurate 3D bounding box annotations at no cost of human efforts. The data collection and annotation pipeline extend the previous works like VIPER and FSV, especially in terms of linking identities across frames. The simulation is based on Grand Theft Auto V, a modern game that simulates a functioning city and its surroundings in a photo-realistic three-dimensional world. Note that the pipeline is real-time, providing the potential of largescale data collection, while VIPER requires expensive offline processings.

Source: Monocular Quasi-Dense 3D Object Tracking

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