Scene-focused, multi-modal, episodic data of the images and symbolic world-states seen by an agent completing a pogo-stick assembly task within a video game world. Classes consist of episodes with novel objects inserted. A subset of these novel objects can impact gameplay and agent behavior. Novelty objects can vary in size, position, and occlusion within the images. Usable for novelty detection, generalized category discovery, and class-imbalanced classification.
2 PAPERS • NO BENCHMARKS YET
IoT-23 is a dataset of network traffic from Internet of Things (IoT) devices. It has 20 malware captures executed in IoT devices, and 3 captures for benign IoT devices traffic. It was first published in January 2020, with captures ranging from 2018 to 2019. These IoT network traffic was captured in the Stratosphere Laboratory, AIC group, FEL, CTU University, Czech Republic. Its goal is to offer a large dataset of real and labeled IoT malware infections and IoT benign traffic for researchers to develop machine learning algorithms. This dataset and its research was funded by Avast Software. The malware was allow to connect to the Internet.
1 PAPER • NO BENCHMARKS YET