The SoccerNet Game State Reconstruction task is a novel high level computer vision task that is specific to sports analytics. It aims at recognizing the state of a sport game, i.e., identifying and localizing all sports individuals (players, referees, ..) on the field based on a raw input videos. SoccerNet-GSR is composed of 200 video sequences of 30 seconds, annotated with 9.37 million line points for pitch localization and camera calibration, as well as over 2.36 million athlete positions on the pitch with their respective role, team, and jersey number.
1 PAPER • 1 BENCHMARK
A large-scale video portrait dataset that contains 291 videos from 23 conference scenes with 14K frames. This dataset contains various teleconferencing scenes, various actions of the participants, interference of passers-by and illumination change.
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We learn high fidelity human depths by leveraging a collection of social media dance videos scraped from the TikTok mobile social networking application. It is by far one of the most popular video sharing applications across generations, which include short videos (10-15 seconds) of diverse dance challenges as shown above. We manually find more than 300 dance videos that capture a single person performing dance moves from TikTok dance challenge compilations for each month, variety, type of dances, which are moderate movements that do not generate excessive motion blur. For each video, we extract RGB images at 30 frame per second, resulting in more than 100K images. We segmented these images using Removebg application, and computed the UV coordinates from DensePose.
PANDA is the first gigaPixel-level humAN-centric viDeo dAtaset, for large-scale, long-term, and multi-object visual analysis. The videos in PANDA were captured by a gigapixel camera and cover real-world scenes with both wide field-of-view (~1 square kilometer area) and high-resolution details (~gigapixel-level/frame). The scenes may contain 4k head counts with over 100x scale variation. PANDA provides enriched and hierarchical ground-truth annotations, including 15,974.6k bounding boxes, 111.8k fine-grained attribute labels, 12.7k trajectories, 2.2k groups and 2.9k interactions.
10 PAPERS • NO BENCHMARKS YET
PTB-TIR is a Thermal InfraRed (TIR) pedestrian tracking benchmark, which provides 60 TIR sequences with mannuly annoations. The benchmark is used to fair evaluate TIR trackers.
5 PAPERS • NO BENCHMARKS YET