Artificial Persuasion in Pedagogical Games

23 Jan 2016  ·  Zhiwei Zeng ·

A Persuasive Teachable Agent (PTA) is a special type of Teachable Agent which incorporates a persuasion theory in order to provide persuasive and more personalized feedback to the student. By employing the persuasion techniques, the PTA seeks to maintain the student in a high motivation and high ability state in which he or she has higher cognitive ability and his or her changes in attitudes are more persistent. However, the existing model of the PTA still has a few limitations. Firstly, the existing PTA model focuses on modelling the PTA's ability to persuade, while does not model its ability to be taught by the student and to practice the knowledge it has learnt. Secondly, the quantitative model for computational processes in the PTA has low reusability. Thirdly, there is still a gap between theoretical models and practical implementation of the PTA. To address these three limitations, this book proposes an improved agent model which follows a goal-oriented approach and models the PTA in its totality by integrating the Persuasion Reasoning of the PTA with the Teachability Reasoning and the Practicability Reasoning. The project also proposes a more abstract and generalized quantitative model for the computations in the PTA. With higher level of abstraction, the reusability of the quantitative model is also improved. New system architecture is introduced to bridge the gap between theoretical models and implementation of the PTA.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here