DL-DDA -- Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints

6 Jun 2021  ·  Dvir Ben Or, Michael Kolomenkin, Gil Shabat ·

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience of a player without looking at the rest of the players. We propose a method that automatically optimizes user experience while taking into consideration other players and macro constraints imposed by the game. The method is based on deep neural network architecture that involves a count loss constraint that has zero gradients in most of its support. We suggest a method to optimize this loss function and provide theoretical analysis for its performance. Finally, we provide empirical results of an internal experiment that was done on $200,000$ players and was found to outperform the corresponding manual heuristics crafted by game design experts.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here