Fast Texture Synthesis via Pseudo Optimizer

CVPR 2020  ·  Wu Shi, Yu Qiao ·

Texture synthesis using deep neural networks can generate high quality and diversified textures. However, it usually requires a heavy optimization process. The following works accelerate the process by using feed-forward networks, but at the cost of scalability. diversity or quality. We propose a new efficient method that aims to simulate the optimization process while retains most of the properties. Our method takes a noise image and the gradients from a descriptor network as inputs, and synthesize a refined image with respect to the target image. The proposed method can synthesize images with better quality and diversity than the other fast synthesis methods do. Moreover, our method trained on a large scale dataset can generalize to synthesize unseen textures.

PDF Abstract
No code implementations yet. Submit your code now

Datasets


Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here