Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement

24 Oct 2022  ยท  Junuk Cha, Muhammad Saqlain, GeonU Kim, Mingyu Shin, Seungryul Baek ยท

Estimating 3D poses and shapes in the form of meshes from monocular RGB images is challenging. Obviously, it is more difficult than estimating 3D poses only in the form of skeletons or heatmaps. When interacting persons are involved, the 3D mesh reconstruction becomes more challenging due to the ambiguity introduced by person-to-person occlusions. To tackle the challenges, we propose a coarse-to-fine pipeline that benefits from 1) inverse kinematics from the occlusion-robust 3D skeleton estimation and 2) Transformer-based relation-aware refinement techniques. In our pipeline, we first obtain occlusion-robust 3D skeletons for multiple persons from an RGB image. Then, we apply inverse kinematics to convert the estimated skeletons to deformable 3D mesh parameters. Finally, we apply the Transformer-based mesh refinement that refines the obtained mesh parameters considering intra- and inter-person relations of 3D meshes. Via extensive experiments, we demonstrate the effectiveness of our method, outperforming state-of-the-arts on 3DPW, MuPoTS and AGORA datasets.

PDF Abstract

Results from the Paper


 Ranked #1 on 3D Multi-Person Pose Estimation on MuPoTS-3D (using extra training data)

     Get a GitHub badge
Task Dataset Model Metric Name Metric Value Global Rank Uses Extra
Training Data
Result Benchmark
3D Human Pose Estimation 3DPW Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement PA-MPJPE 39.0 # 5
MPJPE 66.0 # 12
MPVPE 76.3 # 5
3D Human Pose Estimation AGORA Multi-Person 3D Pose and Shape Estimationvia Inverse Kinematics and Refinement B-NMVE 104.5 # 7
B-NMJE 110.4 # 7
B-MVE 86.7 # 7
B-MPJPE 91.6 # 7
3D Multi-Person Pose Estimation MuPoTS-3D Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinement 3DPCK 89.9 # 1

Methods


No methods listed for this paper. Add relevant methods here