Object Files and Schemata: Factorizing Declarative and Procedural Knowledge in Dynamical Systems

29 Jun 2020Anirudh GoyalAlex LambPhanideep GampaPhilippe BeaudoinSergey LevineCharles BlundellYoshua BengioMichael Mozer

Modeling a structured, dynamic environment like a video game requires keeping track of the objects and their states (\emph{declarative} knowledge) as well as predicting how objects behave (\emph{procedural} knowledge). Black-box models with a monolithic hidden state often lack \emph{systematicity}: they fail to apply procedural knowledge consistently and uniformly... (read more)

PDF Abstract


No code implementations yet. Submit your code now


Results from the Paper

  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.