Optimal Piecewise Linear Function Approximation for GPU-based Applications

10 Oct 2015Daniel BerjónGuillermo GallegoCarlos CuevasFrancisco MoránNarciso García

Many computer vision and human-computer interaction applications developed in recent years need evaluating complex and continuous mathematical functions as an essential step toward proper operation. However, rigorous evaluation of this kind of functions often implies a very high computational cost, unacceptable in real-time applications... (read more)

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