Real-Time Sphere Sweeping Stereo From Multiview Fisheye Images

A set of cameras with fisheye lenses have been used to capture a wide field of view. The traditional scan-line stereo algorithms based on epipolar geometry are directly inapplicable to this non-pinhole camera setup due to optical characteristics of fisheye lenses; hence, existing complete 360-deg. RGB-D imaging systems have rarely achieved real-time performance yet. In this paper, we introduce an efficient sphere-sweeping stereo that can run directly on multiview fisheye images without requiring additional spherical rectification. Our main contributions are: First, we introduce an adaptive spherical matching method that accounts for each input fisheye camera's resolving power concerning spherical distortion. Second, we propose a fast inter-scale bilateral cost volume filtering method that refines distance in noisy and textureless regions with the optimal complexity of O(n). It enables real-time dense distance estimation while preserving edges. Lastly, the fisheye color and distance images are seamlessly combined into a complete 360-deg. RGB-D image via fast inpainting of the dense distance map. We demonstrate an embedded 360-deg. RGB-D imaging prototype composed of a mobile GPU and four fisheye cameras. Our prototype is capable of capturing complete 360-deg. RGB-D videos with a resolution of two megapixels at 29 fps. Results demonstrate that our real-time method outperforms traditional omnidirectional stereo and learning-based omnidirectional stereo in terms of accuracy and performance.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods