Texture-Dependent Frequency Selective Reconstruction of Non-Regularly Sampled Images

7 Apr 2022  ·  Markus Jonscher, Jürgen Seiler, André Kaup ·

There exist many scenarios where pixel information is available only on a non-regular subset of pixel positions. For further processing, however, it is required to reconstruct such images on a regular grid. Besides many other algorithms, frequency selective reconstruction can be applied for this task. It performs a block-wise generation of a sparse signal model as an iterative superposition of Fourier basis functions and uses this model to replace missing or corrupted pixels in an image. In this paper, it is shown that it is not required to spend the same amount of iterations on both homogeneous and heterogeneous regions. Hence, a new texture-dependent approach for frequency selective reconstruction is introduced that distributes the number of iterations depending on the texture of the regions to be reconstructed. Compared to the original frequency selective reconstruction and depending on the number of iterations, visually noticeable gains in PSNR of up to 1.47 dB can be achieved.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here