Search Results for author: Benjamin Capps

Found 2 papers, 1 papers with code

Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations

1 code implementation27 May 2021 Jacob Schrum, Benjamin Capps, Kirby Steckel, Vanessa Volz, Sebastian Risi

However, collections of latent vectors can also be evolved directly, producing more chaotic levels.

Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Man

no code implementations30 Jan 2021 Benjamin Capps, Jacob Schrum

Generative Adversarial Networks (GANs) can generate levels for a variety of games.

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