Object Reconstruction

78 papers with code • 0 benchmarks • 2 datasets

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Latest papers with no code

Reconstructing Hand-Held Objects in 3D

no code yet • 9 Apr 2024

At the same time, two strong anchors emerge in this setting: (1) estimated 3D hands help disambiguate the location and scale of the object, and (2) the set of manipulanda is small relative to all possible objects.

WALT3D: Generating Realistic Training Data from Time-Lapse Imagery for Reconstructing Dynamic Objects under Occlusion

no code yet • 27 Mar 2024

Current methods for 2D and 3D object understanding struggle with severe occlusions in busy urban environments, partly due to the lack of large-scale labeled ground-truth annotations for learning occlusion.

Towards 3D Vision with Low-Cost Single-Photon Cameras

no code yet • 26 Mar 2024

We present a method for reconstructing 3D shape of arbitrary Lambertian objects based on measurements by miniature, energy-efficient, low-cost single-photon cameras.

UPNeRF: A Unified Framework for Monocular 3D Object Reconstruction and Pose Estimation

no code yet • 23 Mar 2024

Monocular 3D reconstruction for categorical objects heavily relies on accurately perceiving each object's pose.

MVDiffusion++: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction

no code yet • 20 Feb 2024

MVDiffusion++ achieves superior flexibility and scalability with two surprisingly simple ideas: 1) A ``pose-free architecture'' where standard self-attention among 2D latent features learns 3D consistency across an arbitrary number of conditional and generation views without explicitly using camera pose information; and 2) A ``view dropout strategy'' that discards a substantial number of output views during training, which reduces the training-time memory footprint and enables dense and high-resolution view synthesis at test time.

NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction

no code yet • 8 Feb 2024

Despite remarkable progress that has been achieved in this field, existing methods still fail to synthesize the hand-object interaction photo-realistically, suffering from degraded rendering quality caused by the heavy mutual occlusions between the hand and the object, and inaccurate hand-object pose estimation.

2L3: Lifting Imperfect Generated 2D Images into Accurate 3D

no code yet • 29 Jan 2024

Specifically, we first leverage to decouple the shading information from the generated images to reduce the impact of inconsistent lighting; then, we introduce mono prior with view-dependent transient encoding to enhance the reconstructed normal; and finally, we design a view augmentation fusion strategy that minimizes pixel-level loss in generated sparse views and semantic loss in augmented random views, resulting in view-consistent geometry and detailed textures.

ICGNet: A Unified Approach for Instance-Centric Grasping

no code yet • 18 Jan 2024

Executing a successful grasp in a cluttered environment requires multiple levels of scene understanding: First, the robot needs to analyze the geometric properties of individual objects to find feasible grasps.

InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes

no code yet • 10 Jan 2024

We introduce InseRF, a novel method for generative object insertion in the NeRF reconstructions of 3D scenes.

RHOBIN Challenge: Reconstruction of Human Object Interaction

no code yet • 7 Jan 2024

Modeling the interaction between humans and objects has been an emerging research direction in recent years.