Unity

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Most implemented papers

Pac-Man Pete: An extensible framework for building AI in VEX Robotics

blrsai/vexai-sim 25 Nov 2022

This technical report details VEX Robotics team BLRSAI's development of a fully autonomous robot for VEX Robotics' Tipping Point AI Competition.

Online control of the false discovery rate with decaying memory

fanny-yang/MABFDR NeurIPS 2017

In the online multiple testing problem, p-values corresponding to different null hypotheses are observed one by one, and the decision of whether or not to reject the current hypothesis must be made immediately, after which the next p-value is observed.

PRUNE: Preserving Proximity and Global Ranking for Network Embedding

ntumslab/PRUNE NeurIPS 2017

We investigate an unsupervised generative approach for network embedding.

Generating Paths with WFC

hugoscurti/path-wfc 13 Aug 2018

Motion plans are often randomly generated for minor game NPCs.

3D Traffic Simulation for Autonomous Vehicles in Unity and Python

zhijing-jin/3D_Traffic_in_Unity 30 Oct 2018

Over the recent years, there has been an explosion of studies on autonomous vehicles.

Marathon Environments: Multi-Agent Continuous Control Benchmarks in a Modern Video Game Engine

Unity-Technologies/marathon-envs 25 Feb 2019

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll.

WONDER: Weighted one-shot distributed ridge regression in high dimensions

dobriban/dist_ridge 22 Mar 2019

Here we study a fundamental and highly important problem in this area: How to do ridge regression in a distributed computing environment?

Data-driven Thresholding in Denoising with Spectral Graph Wavelet Transform

fabnavarro/SGWT-SURE 5 Jun 2019

This paper is devoted to adaptive signal denoising in the context of Graph Signal Processing (GSP) using Spectral Graph Wavelet Transform (SGWT).

Bayesian posterior repartitioning for nested sampling

a-p-petrosyan/sspr 13 Aug 2019

We show through numerical examples that this Bayesian PR (BPR) method provides a very robust, self-adapting and computationally efficient `hands-off' solution to the problem of unrepresentative priors in Bayesian inference using NS.

Making sense of sensory input

RichardEvans/apperception 5 Oct 2019

This is notable because our system is not a bespoke system designed specifically to solve intelligence tests, but a general-purpose system that was designed to make sense of any sensory sequence.