Search Results for author: Adam M. Smith

Found 2 papers, 1 papers with code

Taking the Scenic Route: Automatic Exploration for Videogames

no code implementations7 Dec 2018 Zeping Zhan, Batu Aytemiz, Adam M. Smith

Machine playtesting tools and game moment search engines require exposure to the diversity of a game's state space if they are to report on or index the most interesting moments of possible play.

Addressing the Fundamental Tension of PCGML with Discriminative Learning

1 code implementation10 Sep 2018 Isaac Karth, Adam M. Smith

In response, we propose the use of discriminative models (which capture the validity of a design rather the distribution of the content) trained on positive and negative examples.

BIG-bench Machine Learning valid

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