no code implementations • 7 Dec 2018 • Zeping Zhan, Batu Aytemiz, Adam M. Smith
Machine playtesting tools and game moment search engines require exposure to the diversity of a game's state space if they are to report on or index the most interesting moments of possible play.
1 code implementation • 10 Sep 2018 • Isaac Karth, Adam M. Smith
In response, we propose the use of discriminative models (which capture the validity of a design rather the distribution of the content) trained on positive and negative examples.