Search Results for author: Adrian Brown

Found 2 papers, 0 papers with code

Preference-conditioned Pixel-based AI Agent For Game Testing

no code implementations18 Aug 2023 Sherif Abdelfattah, Adrian Brown, Pushi Zhang

This paper addresses these limitations by proposing an agent design that mainly depends on pixel-based state observations while exploring the environment conditioned on a user's preference specified by demonstration trajectories.

Imitation Learning

Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and Investigation

no code implementations18 Jul 2022 Guoqing Liu, Mengzhang Cai, Li Zhao, Tao Qin, Adrian Brown, Jimmy Bischoff, Tie-Yan Liu

In this work, we propose using only screenshots/pixels as input for automated game testing and build a general game testing agent, Inspector, that can be easily applied to different games without deep integration with games.

Imitation Learning Object

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