no code implementations • 3 Mar 2021 • Maxime Larcher, Anders Martinsson, Angelika Steger
Permutation Mastermind is a version of the classical mastermind game in which the number of positions $n$ is equal to the number of colors $k$, and repetition of colors is not allowed, neither in the codeword nor in the queries.
Combinatorics Probability
1 code implementation • 11 Feb 2019 • Frederik Benzing, Marcelo Matheus Gauy, Asier Mujika, Anders Martinsson, Angelika Steger
In contrast, the online training algorithm Real Time Recurrent Learning (RTRL) provides untruncated gradients, with the disadvantage of impractically large computational costs.
no code implementations • 3 Aug 2018 • Johannes Lengler, Anders Martinsson, Angelika Steger
Hillclimbing is an essential part of any optimization algorithm.
no code implementations • NeurIPS 2012 • Vinay Jethava, Anders Martinsson, Chiranjib Bhattacharyya, Devdatt Dubhashi
We show that the random graph with a planted clique is an example of $SVM-\theta$ graph, and as a consequence a SVM based approach easily identifies the clique in large graphs and is competitive with the state-of-the-art.