Search Results for author: Antoine Guédon

Found 4 papers, 2 papers with code

Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering

no code implementations21 Mar 2024 Antoine Guédon, Vincent Lepetit

We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time.

SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering

2 code implementations21 Nov 2023 Antoine Guédon, Vincent Lepetit

It is however challenging to extract a mesh from the millions of tiny 3D gaussians as these gaussians tend to be unorganized after optimization and no method has been proposed so far.

MACARONS: Mapping And Coverage Anticipation with RGB Online Self-Supervision

no code implementations CVPR 2023 Antoine Guédon, Tom Monnier, Pascal Monasse, Vincent Lepetit

We introduce a method that simultaneously learns to explore new large environments and to reconstruct them in 3D from color images only.

SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration

1 code implementation22 Aug 2022 Antoine Guédon, Pascal Monasse, Vincent Lepetit

Our method scales to large scenes and handles free camera motion: It takes as input an arbitrarily large point cloud gathered by a depth sensor as well as camera poses to predict NBV.

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