no code implementations • 28 Mar 2022 • Ismail Hassan, B. John Oommen, Anis Yazidi
In this paper, we devise a LA with artificial barriers for solving a general form of stochastic bimatrix game.
no code implementations • 9 Jun 2015 • César A. Astudillo, B. John Oommen
Rather, the algorithm, referred to as the TTOSOM with Conditional Rotations (TTOCONROT), converges in such a manner that the neurons are ultimately placed in the input space so as to represent its stochastic distribution, and additionally, the neighborhood properties of the neurons suit the best BST that represents the data.