no code implementations • 29 Jan 2024 • Chaoyi Gu, Jiaming Na, Yisheng Pei, Varuna De Silva
We propose a player pressure map to represent a given game scene, which lowers the dimension of raw data and still contains rich contextual information.
no code implementations • 25 Mar 2023 • Chaoyi Gu, Varuna De Silva, Corentin Artaud, Rafael Pina
The experiment results in the GRF environment prove that our reward shaping method is a useful addition to state-of-the-art MARL algorithms for training agents in environments with sparse reward signal.
no code implementations • 23 Mar 2023 • Chaoyi Gu, Varuna De Silva
Then the trained Conditional VRNN Model is used as a benchmark to evaluate team performance.