no code implementations • 29 Apr 2024 • Florian Rupp, Kai Eckert
We propose GEEvo (Game Economy Evolution), a framework to generate graph-based game economies and balancing both, newly generated or existing economies.
no code implementations • 7 Jun 2023 • Florian Rupp, Manuel Eberhardinger, Kai Eckert
The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels.
no code implementations • 3 May 2021 • Gregor Berz, Florian Rupp, Brian Sieben
It is well known that rightly applied reverse auctions offer big commercial potential to procurement departments.