Search Results for author: Florian Rupp

Found 3 papers, 0 papers with code

GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms

no code implementations29 Apr 2024 Florian Rupp, Kai Eckert

We propose GEEvo (Game Economy Evolution), a framework to generate graph-based game economies and balancing both, newly generated or existing economies.

Evolutionary Algorithms

Balancing of competitive two-player Game Levels with Reinforcement Learning

no code implementations7 Jun 2023 Florian Rupp, Manuel Eberhardinger, Kai Eckert

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels.

reinforcement-learning

How the 'Auction Cube' Supports the Selection of Auction Designs in Industrial Procurement

no code implementations3 May 2021 Gregor Berz, Florian Rupp, Brian Sieben

It is well known that rightly applied reverse auctions offer big commercial potential to procurement departments.

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