no code implementations • 1 May 2023 • Anurag Sarkar, Matthew Guzdial, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith
We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which content generation is enabled by the process of knowledge transformation -- transforming knowledge derived from one domain in order to apply it in another.
no code implementations • 20 Nov 2019 • Andrew Hoyt, Matthew Guzdial, Yalini Kumar, Gillian Smith, Mark O. Riedl
In level co-creation an AI and human work together to create a video game level.
no code implementations • 25 Sep 2018 • Matthew Guzdial, Joshua Reno, Jonathan Chen, Gillian Smith, Mark Riedl
Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning.