no code implementations • 26 Apr 2024 • IAn Huang, Guandao Yang, Leonidas Guibas
Specifically, we design a vision-based edit generator and state evaluator to work together to find the correct sequence of actions to achieve the goal.
no code implementations • 11 Dec 2023 • Ziyu Wan, Despoina Paschalidou, IAn Huang, Hongyu Liu, Bokui Shen, Xiaoyu Xiang, Jing Liao, Leonidas Guibas
The increased demand for 3D data in AR/VR, robotics and gaming applications, gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects.
1 code implementation • 9 Jun 2023 • IAn Huang, Vrishab Krishna, Omoruyi Atekha, Leonidas Guibas
What constitutes the "vibe" of a particular scene?
1 code implementation • CVPR 2023 • Panos Achlioptas, IAn Huang, Minhyuk Sung, Sergey Tulyakov, Leonidas Guibas
In this work, we aim to facilitate the task of editing the geometry of 3D models through the use of natural language.
1 code implementation • 9 Dec 2022 • IAn Huang, Panos Achlioptas, Tianyi Zhang, Sergey Tulyakov, Minhyuk Sung, Leonidas Guibas
Additionally, to measure edit locality, we define a new metric that we call part-wise edit precision.
2 code implementations • CVPR 2022 • Juil Koo, IAn Huang, Panos Achlioptas, Leonidas Guibas, Minhyuk Sung
We introduce PartGlot, a neural framework and associated architectures for learning semantic part segmentation of 3D shape geometry, based solely on part referential language.