no code implementations • 11 Sep 2023 • Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge
With growing interest in Procedural Content Generation (PCG) it becomes increasingly important to develop methods and tools for evaluating and comparing alternative systems.
no code implementations • 7 Apr 2022 • Jean-Baptiste Hervé, Christoph Salge
Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it.
no code implementations • 6 Jul 2021 • Jean-Baptiste Hervé, Christoph Salge
There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims.