Search Results for author: Joanna Waczyńska

Found 2 papers, 2 papers with code

GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting

1 code implementation2 Feb 2024 Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja, Jacek Tabor, Przemysław Spurek

In comparison, Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions, warranting fast training and swift, real-time rendering.

NeRFlame: FLAME-based conditioning of NeRF for 3D face rendering

1 code implementation10 Mar 2023 Wojciech Zając, Joanna Waczyńska, Piotr Borycki, Jacek Tabor, Maciej Zięba, Przemysław Spurek

In contrast to traditional NeRF-based structures that use neural networks for RGB color and volume density modeling, our approach utilizes the FLAME mesh as a distinct density volume.

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