Search Results for author: Joseph Osborn

Found 2 papers, 1 papers with code

Exploring Level Blending across Platformers via Paths and Affordances

no code implementations22 Aug 2020 Anurag Sarkar, Adam Summerville, Sam Snodgrass, Gerard Bentley, Joseph Osborn

Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content.

CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis

1 code implementation11 Jul 2017 Adam Summerville, Joseph Osborn, Michael Mateas

We propose and evaluate a new technique for learning hybrid automata automatically by observing the runtime behavior of a dynamical system.

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