no code implementations • 28 Jul 2020 • Julian Frommel, Regan L. Mandryk
We describe how this approach can be implemented and discuss its benefits in comparison to solely self-reports in an application and to models of behaviour without the selfreport ground truths.
no code implementations • 6 Mar 2020 • Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk
Online social interactions in multiplayer games can be supportive and positive or toxic and harmful; however, few methods can easily assess interpersonal interaction quality in games.