Search Results for author: Keisuke Okumura

Found 8 papers, 6 papers with code

Engineering LaCAM$^\ast$: Towards Real-Time, Large-Scale, and Near-Optimal Multi-Agent Pathfinding

1 code implementation8 Aug 2023 Keisuke Okumura

This paper addresses the challenges of real-time, large-scale, and near-optimal multi-agent pathfinding (MAPF) through enhancements to the recently proposed LaCAM* algorithm.

Improving LaCAM for Scalable Eventually Optimal Multi-Agent Pathfinding

1 code implementation5 May 2023 Keisuke Okumura

LaCAM is a sub-optimal search-based algorithm that uses lazy successor generation to dramatically reduce the planning effort.

Fault-Tolerant Offline Multi-Agent Path Planning

no code implementations25 Nov 2022 Keisuke Okumura, Sébastien Tixeuil

We study a novel graph path planning problem for multiple agents that may crash at runtime, and block part of the workspace.

LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding

no code implementations24 Nov 2022 Keisuke Okumura

We propose a novel complete algorithm for multi-agent pathfinding (MAPF) called lazy constraints addition search for MAPF (LaCAM).

CTRMs: Learning to Construct Cooperative Timed Roadmaps for Multi-agent Path Planning in Continuous Spaces

1 code implementation24 Jan 2022 Keisuke Okumura, Ryo Yonetani, Mai Nishimura, Asako Kanezaki

Multi-agent path planning (MAPP) in continuous spaces is a challenging problem with significant practical importance.

Time-Independent Planning for Multiple Moving Agents

1 code implementation27 May 2020 Keisuke Okumura, Yasumasa Tamura, Xavier Défago

Typical Multi-agent Path Finding (MAPF) solvers assume that agents move synchronously, thus neglecting the reality gap in timing assumptions, e. g., delays caused by an imperfect execution of asynchronous moves.

Multiagent Systems Robotics

winPIBT: Extended Prioritized Algorithm for Iterative Multi-agent Path Finding

1 code implementation24 May 2019 Keisuke Okumura, Yasumasa Tamura, Xavier Défago

The problem of Multi-agent Path Finding (MAPF) consists in providing agents with efficient paths while preventing collisions.

Multiagent Systems Distributed, Parallel, and Cluster Computing Robotics

Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding

2 code implementations31 Jan 2019 Keisuke Okumura, Manao Machida, Xavier Défago, Yasumasa Tamura

In the Multi-Agent Path Finding (MAPF) problem, a set of agents moving on a graph must reach their own respective destinations without inter-agent collisions.

Multiagent Systems Distributed, Parallel, and Cluster Computing Robotics 68W99

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