Search Results for author: Kynan Sorochan

Found 2 papers, 0 papers with code

Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search

no code implementations7 Dec 2022 Kynan Sorochan, Matthew Guzdial

Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate interesting and balanced units unanswered.

Generating Lode Runner Levels by Learning Player Paths with LSTMs

no code implementations27 Jul 2021 Kynan Sorochan, Jerry Chen, Yakun Yu, Matthew Guzdial

Machine learning has been a popular tool in many different fields, including procedural content generation.

BIG-bench Machine Learning

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