no code implementations • 7 Dec 2022 • Kynan Sorochan, Matthew Guzdial
Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate interesting and balanced units unanswered.
no code implementations • 27 Jul 2021 • Kynan Sorochan, Jerry Chen, Yakun Yu, Matthew Guzdial
Machine learning has been a popular tool in many different fields, including procedural content generation.