no code implementations • 23 Oct 2022 • Mrunal Jadhav, Matthew Guzdial
There has been significant research interest in Procedural Level Generation via Machine Learning (PLGML), applying ML techniques to automated level generation.
no code implementations • 7 Oct 2021 • Mrunal Jadhav, Matthew Guzdial
We evaluate this representation on its ability to predict affordances for unseen tiles, and to serve as a PLGML representation for annotated and unannotated games.