no code implementations • 25 Sep 2018 • Matthew Guzdial, Nicholas Liao, Mark Riedl
Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention.
1 code implementation • 9 May 2018 • Matthew Guzdial, Nicholas Liao, Vishwa Shah, Mark O. Riedl
In this paper we present the Creative Invention Benchmark (CrIB), a 2000-problem benchmark for evaluating a particular facet of computational creativity.