Search Results for author: Nicholas Liao

Found 2 papers, 1 papers with code

Co-Creative Level Design via Machine Learning

no code implementations25 Sep 2018 Matthew Guzdial, Nicholas Liao, Mark Riedl

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention.

BIG-bench Machine Learning

Creative Invention Benchmark

1 code implementation9 May 2018 Matthew Guzdial, Nicholas Liao, Vishwa Shah, Mark O. Riedl

In this paper we present the Creative Invention Benchmark (CrIB), a 2000-problem benchmark for evaluating a particular facet of computational creativity.

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